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Legacy of the Oregon Trail captured in a legendary video game, updated for today's students

Screenshot from the iconic game of the 1980s, "The Oregon Trail."
Screenshot from the iconic game of the 1980s, "The Oregon Trail."

For the "Oregon Trail generation" — a group of young Gen Xers and elder millennials whose childhoods bridged the gap between analog and digital — the 1980s version of "Oregon Trail" was more than a video game. It became a cultural touchstone, with roughly 65 million copies distributed to schools across North America through site licensing agreements.

Created by R. Philip Bouchard, the game became one of the most ubiquitous software products in North American schools.

Education over entertainment

While the game is often remembered for introducing students to computer literacy, Bouchard notes that his North Star was historical immersion rather than technology.

"I was really concentrating on trying to introduce this aspect of American history to young people in a very engaging way," Bouchard said.

One of his goals was to correct Hollywood-driven misconceptions. While popular myths suggested Native American attacks were the primary danger, Bouchard focused the gameplay on disease and accidents, which were the actual leading causes of death on the trail.

Innovation under technology constraints

The game’s creation was a feat of navigating extreme technical limitations. Developed for the Apple II, the team worked with minimal RAM, low-resolution screens featuring only six colors and no hard drives. These constraints forced the team to prioritize features and abandon complex ideas, such as detailed rope-and-pulley systems for river crossings.

"It was constantly a trade-off between what we would have loved to have done and what was actually possible," Bouchard said.

An evolving narrative

Despite its success, the original game has faced critiques for its "Manifest Destiny vibes" and its primarily male, colonial perspective. Bouchard expressed a desire to include more Native American viewpoints, a goal realized in recent Apple Arcade versions, which feature playable Indigenous characters and more nuanced storylines.

Screenshot from the 1980s video game, "The Oregon Trail," designed by R. Philip Brouchard.
Screenshot from the 1980s video game, "The Oregon Trail," designed by R. Philip Brouchard.

Ultimately, the game's educational influence lies in forcing players to face the "boring but accurate" slog of the journey and to make decisions with real consequences.

Whether you made it to the Willamette Valley or died of dysentery, the "Oregon Trail" remains a landmark in educational history, and students are still learning lessons from it, albeit through 21st-century gaming technology.

Guests

  • Chelsea Rose
  • Charlie Zimmerman
  • R. Philip Bouchard
Chelsea Rose is the director of the Southern Oregon University Laboratory of Anthropology (SOULA) and host of the Underground History podcast, which airs during the Jefferson Exchange on JPR's News & Information service and can be found on all major podcast platforms. 
Charlie Zimmermann is the Assistant Producer of the Jefferson Exchange. They plan themed weeks of programming, host occasional segments, produce podcasts, and keep everything running smoothly in “JX-land”.